[Author]
Author = IamViperx
[Description]
Description = The time has come. Every preparation is done. Our hostages are in the base and the Ballas and Cops have been triggered. In a few minutes, they will come down and fight theirselves. We use that to expose the police and the ballas. After a time, someone, either the Ballas or the police wants to buy them from us.
[Objectives]
Objectivescount = 31

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 2110,438
Objectives[0]positionY = 2924,138
Objectives[0]positionZ = -61,90191
Objectives[0]Heading = 250,0002
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 18
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 4
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 17
Objectives[0]Weapon0 = MiniSMG
Objectives[0]Weapon1 = SNSPistol
Objectives[0]Weapon2 = PistolMk2
Objectives[0]Weapon3 = AssaultRifle
Objectives[0]Weapon4 = SpecialCarbine
Objectives[0]Weapon5 = Revolver
Objectives[0]Weapon6 = MarksmanRifle
Objectives[0]Weapon7 = RevolverMk2
Objectives[0]Weapon8 = BattleAxe
Objectives[0]Weapon9 = HeavyPistol
Objectives[0]Weapon10 = KnuckleDuster
Objectives[0]Weapon11 = MachinePistol
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = MarksmanPistol
Objectives[0]Weapon14 = Machete
Objectives[0]Weapon15 = SwitchBlade
Objectives[0]Weapon16 = AssaultShotgun
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = Michael died.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2109,594
Objectives[0]mission_Actors[0]positionY = 2923,589
Objectives[0]mission_Actors[0]positionZ = -61,90191
Objectives[0]mission_Actors[0]Heading = 249,9893
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = Franklin died.
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2110
Objectives[0]mission_Actors[1]positionY = 2924,479
Objectives[0]mission_Actors[1]positionZ = -61,90191
Objectives[0]mission_Actors[1]Heading = 250,0002
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[0]mission_Actors[2]Survive_Number = -1
Objectives[0]mission_Actors[2]Failed_Text = Trevor died.
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2110,474
Objectives[0]mission_Actors[2]positionY = 2925,245
Objectives[0]mission_Actors[2]positionZ = -61,90191
Objectives[0]mission_Actors[2]Heading = 250,0002
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 2111,571
Objectives[0]ObjectiveMessages[0]positionY = 2922,383
Objectives[0]ObjectiveMessages[0]positionZ = -62,90191
Objectives[0]ObjectiveMessages[0]Message = This is the great finale. Either we fight them or we will die.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 2
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = True
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 2112,139
Objectives[0]ObjectiveMessages[1]positionY = 2923,987
Objectives[0]ObjectiveMessages[1]positionZ = -62,90191
Objectives[0]ObjectiveMessages[1]Message = Let's go outside and stop them from coming.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 6
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = True
Objectives[0]ObjectiveMessages[1]TypeTextMesage = False
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = Go ~y~outside~w~.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 2154,946
Objectives[1]positionY = 2920,988
Objectives[1]positionZ = -62,90191
Objectives[1]Heading = -2065
Objectives[1]Diameter = 2
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = -83,61438
Objectives[2]positionY = 6236,795
Objectives[2]positionZ = 30,09119
Objectives[2]ObjectiveRotation = -2305
Objectives[2]mission_ActorsCount = 32
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = -83,01109
Objectives[2]mission_Actors[0]positionY = 6269,605
Objectives[2]mission_Actors[0]positionZ = 31,37178
Objectives[2]mission_Actors[0]Heading = 215,0002
Objectives[2]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Pistol
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = -81,56784
Objectives[2]mission_Actors[1]positionY = 6270,56
Objectives[2]mission_Actors[1]positionZ = 31,37669
Objectives[2]mission_Actors[1]Heading = 215,0002
Objectives[2]mission_Actors[1]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Pistol
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = -79,47244
Objectives[2]mission_Actors[2]positionY = 6275,446
Objectives[2]mission_Actors[2]positionZ = 31,45853
Objectives[2]mission_Actors[2]Heading = 215,0002
Objectives[2]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 100
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Pistol
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = -76,13644
Objectives[2]mission_Actors[3]positionY = 6278,586
Objectives[2]mission_Actors[3]positionZ = 31,46909
Objectives[2]mission_Actors[3]Heading = 215,0002
Objectives[2]mission_Actors[3]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 100
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Pistol
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 0
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = -74,49471
Objectives[2]mission_Actors[4]positionY = 6281,944
Objectives[2]mission_Actors[4]positionZ = 31,49207
Objectives[2]mission_Actors[4]Heading = 200,0002
Objectives[2]mission_Actors[4]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 100
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = Pistol
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 0
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = -71,50457
Objectives[2]mission_Actors[5]positionY = 6284,382
Objectives[2]mission_Actors[5]positionZ = 31,48713
Objectives[2]mission_Actors[5]Heading = 195,0003
Objectives[2]mission_Actors[5]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 100
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = Pistol
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = -79,53106
Objectives[2]mission_Actors[6]positionY = 6281,573
Objectives[2]mission_Actors[6]positionZ = 31,33893
Objectives[2]mission_Actors[6]Heading = 210,0003
Objectives[2]mission_Actors[6]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 100
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = Pistol
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 0
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = -84,05695
Objectives[2]mission_Actors[7]positionY = 6282,404
Objectives[2]mission_Actors[7]positionZ = 31,3432
Objectives[2]mission_Actors[7]Heading = 210,0003
Objectives[2]mission_Actors[7]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 100
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = Pistol
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 0
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = -86,85162
Objectives[2]mission_Actors[8]positionY = 6280,896
Objectives[2]mission_Actors[8]positionZ = 31,34486
Objectives[2]mission_Actors[8]Heading = 210,0003
Objectives[2]mission_Actors[8]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = Pistol
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = -86,70071
Objectives[2]mission_Actors[9]positionY = 6277,987
Objectives[2]mission_Actors[9]positionZ = 31,34215
Objectives[2]mission_Actors[9]Heading = 210,0003
Objectives[2]mission_Actors[9]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 100
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = Pistol
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = -81,84122
Objectives[2]mission_Actors[10]positionY = 6278,147
Objectives[2]mission_Actors[10]positionZ = 31,32639
Objectives[2]mission_Actors[10]Heading = 220,0002
Objectives[2]mission_Actors[10]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 100
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = Pistol
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = -72,32815
Objectives[2]mission_Actors[11]positionY = 6286,255
Objectives[2]mission_Actors[11]positionZ = 31,36232
Objectives[2]mission_Actors[11]Heading = 195,0002
Objectives[2]mission_Actors[11]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = True
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 100
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = Pistol
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = -72,69602
Objectives[2]mission_Actors[12]positionY = 6273,947
Objectives[2]mission_Actors[12]positionZ = 31,37461
Objectives[2]mission_Actors[12]Heading = 215,0003
Objectives[2]mission_Actors[12]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = True
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 100
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = Pistol
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = -72,27682
Objectives[2]mission_Actors[13]positionY = 6266,194
Objectives[2]mission_Actors[13]positionZ = 31,17411
Objectives[2]mission_Actors[13]Heading = 215,0003
Objectives[2]mission_Actors[13]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = True
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 100
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = Pistol
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 0
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = -138,9706
Objectives[2]mission_Actors[14]positionY = 6147,005
Objectives[2]mission_Actors[14]positionZ = 32,43874
Objectives[2]mission_Actors[14]Heading = 65,00038
Objectives[2]mission_Actors[14]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy2
Objectives[2]mission_Actors[14]AddBlip = True
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 100
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = Pistol
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = -142,1268
Objectives[2]mission_Actors[15]positionY = 6143,39
Objectives[2]mission_Actors[15]positionZ = 32,43874
Objectives[2]mission_Actors[15]Heading = 50,00019
Objectives[2]mission_Actors[15]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy2
Objectives[2]mission_Actors[15]AddBlip = True
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 100
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = Pistol
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 0
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = -142,0924
Objectives[2]mission_Actors[16]positionY = 6139,82
Objectives[2]mission_Actors[16]positionZ = 31,57675
Objectives[2]mission_Actors[16]Heading = 50,00019
Objectives[2]mission_Actors[16]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[16]Relationship_Group = Enemy2
Objectives[2]mission_Actors[16]AddBlip = True
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 100
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = Pistol
Objectives[2]mission_Actors[16]Variation = Random
Objectives[2]mission_Actors[16]Task = 0
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = NONE
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 0
Objectives[2]mission_Actors[17]positionX = -147,2046
Objectives[2]mission_Actors[17]positionY = 6137,874
Objectives[2]mission_Actors[17]positionZ = 31,79212
Objectives[2]mission_Actors[17]Heading = 345,0002
Objectives[2]mission_Actors[17]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[17]Relationship_Group = Enemy2
Objectives[2]mission_Actors[17]AddBlip = True
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 100
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = True
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[17]AlwaysFight = True
Objectives[2]mission_Actors[17]Seeing_Range = 30
Objectives[2]mission_Actors[17]Hearing_Range = 30
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = Pistol
Objectives[2]mission_Actors[17]Variation = Random
Objectives[2]mission_Actors[17]Task = 0
Objectives[2]mission_Actors[17]Task_Guard_Range = 5
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = NONE
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 0
Objectives[2]mission_Actors[18]positionX = -146,7925
Objectives[2]mission_Actors[18]positionY = 6142,825
Objectives[2]mission_Actors[18]positionZ = 32,33511
Objectives[2]mission_Actors[18]Heading = 345,0002
Objectives[2]mission_Actors[18]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[18]Relationship_Group = Enemy2
Objectives[2]mission_Actors[18]AddBlip = True
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 100
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[18]AlwaysFight = True
Objectives[2]mission_Actors[18]Seeing_Range = 30
Objectives[2]mission_Actors[18]Hearing_Range = 30
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = Pistol
Objectives[2]mission_Actors[18]Variation = Random
Objectives[2]mission_Actors[18]Task = 0
Objectives[2]mission_Actors[18]Task_Guard_Range = 5
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = NONE
Objectives[2]mission_Actors[19]Survive_Number = 0
Objectives[2]mission_Actors[19]Failed_Text = 
Objectives[2]mission_Actors[19]Remove_After = 0
Objectives[2]mission_Actors[19]positionX = -147,4637
Objectives[2]mission_Actors[19]positionY = 6145,727
Objectives[2]mission_Actors[19]positionZ = 32,33511
Objectives[2]mission_Actors[19]Heading = 50,00019
Objectives[2]mission_Actors[19]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[19]Relationship_Group = Enemy2
Objectives[2]mission_Actors[19]AddBlip = True
Objectives[2]mission_Actors[19]ShowCone = False
Objectives[2]mission_Actors[19]Invincible = False
Objectives[2]mission_Actors[19]SetHealth = 100
Objectives[2]mission_Actors[19]DieFromHeadShot = True
Objectives[2]mission_Actors[19]CanExitVehicle = True
Objectives[2]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[19]AlwaysFight = True
Objectives[2]mission_Actors[19]Seeing_Range = 30
Objectives[2]mission_Actors[19]Hearing_Range = 30
Objectives[2]mission_Actors[19]CombatMovement = Offensive
Objectives[2]mission_Actors[19]weapon = Pistol
Objectives[2]mission_Actors[19]Variation = Random
Objectives[2]mission_Actors[19]Task = 0
Objectives[2]mission_Actors[19]Task_Guard_Range = 5
Objectives[2]mission_Actors[19]Task_Stay_In_Range = True
Objectives[2]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[19]Task_Scenario = NONE
Objectives[2]mission_Actors[20]Survive_Number = 0
Objectives[2]mission_Actors[20]Failed_Text = 
Objectives[2]mission_Actors[20]Remove_After = 0
Objectives[2]mission_Actors[20]positionX = -144,119
Objectives[2]mission_Actors[20]positionY = 6147,812
Objectives[2]mission_Actors[20]positionZ = 32,33511
Objectives[2]mission_Actors[20]Heading = 10,0002
Objectives[2]mission_Actors[20]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[20]Relationship_Group = Enemy2
Objectives[2]mission_Actors[20]AddBlip = True
Objectives[2]mission_Actors[20]ShowCone = False
Objectives[2]mission_Actors[20]Invincible = False
Objectives[2]mission_Actors[20]SetHealth = 100
Objectives[2]mission_Actors[20]DieFromHeadShot = True
Objectives[2]mission_Actors[20]CanExitVehicle = True
Objectives[2]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[20]AlwaysFight = True
Objectives[2]mission_Actors[20]Seeing_Range = 30
Objectives[2]mission_Actors[20]Hearing_Range = 30
Objectives[2]mission_Actors[20]CombatMovement = Offensive
Objectives[2]mission_Actors[20]weapon = Pistol
Objectives[2]mission_Actors[20]Variation = Random
Objectives[2]mission_Actors[20]Task = 0
Objectives[2]mission_Actors[20]Task_Guard_Range = 5
Objectives[2]mission_Actors[20]Task_Stay_In_Range = True
Objectives[2]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[20]Task_Scenario = NONE
Objectives[2]mission_Actors[21]Survive_Number = 0
Objectives[2]mission_Actors[21]Failed_Text = 
Objectives[2]mission_Actors[21]Remove_After = 0
Objectives[2]mission_Actors[21]positionX = -141,9061
Objectives[2]mission_Actors[21]positionY = 6148,838
Objectives[2]mission_Actors[21]positionZ = 32,33511
Objectives[2]mission_Actors[21]Heading = 50,00019
Objectives[2]mission_Actors[21]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[21]Relationship_Group = Enemy2
Objectives[2]mission_Actors[21]AddBlip = True
Objectives[2]mission_Actors[21]ShowCone = False
Objectives[2]mission_Actors[21]Invincible = False
Objectives[2]mission_Actors[21]SetHealth = 100
Objectives[2]mission_Actors[21]DieFromHeadShot = True
Objectives[2]mission_Actors[21]CanExitVehicle = True
Objectives[2]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[21]AlwaysFight = True
Objectives[2]mission_Actors[21]Seeing_Range = 30
Objectives[2]mission_Actors[21]Hearing_Range = 30
Objectives[2]mission_Actors[21]CombatMovement = Offensive
Objectives[2]mission_Actors[21]weapon = Pistol
Objectives[2]mission_Actors[21]Variation = Random
Objectives[2]mission_Actors[21]Task = 0
Objectives[2]mission_Actors[21]Task_Guard_Range = 5
Objectives[2]mission_Actors[21]Task_Stay_In_Range = True
Objectives[2]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[21]Task_Scenario = NONE
Objectives[2]mission_Actors[22]Survive_Number = 0
Objectives[2]mission_Actors[22]Failed_Text = 
Objectives[2]mission_Actors[22]Remove_After = 0
Objectives[2]mission_Actors[22]positionX = -143,1004
Objectives[2]mission_Actors[22]positionY = 6151,527
Objectives[2]mission_Actors[22]positionZ = 32,33511
Objectives[2]mission_Actors[22]Heading = 119,9996
Objectives[2]mission_Actors[22]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[22]Relationship_Group = Enemy2
Objectives[2]mission_Actors[22]AddBlip = True
Objectives[2]mission_Actors[22]ShowCone = False
Objectives[2]mission_Actors[22]Invincible = False
Objectives[2]mission_Actors[22]SetHealth = 100
Objectives[2]mission_Actors[22]DieFromHeadShot = True
Objectives[2]mission_Actors[22]CanExitVehicle = True
Objectives[2]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[22]AlwaysFight = True
Objectives[2]mission_Actors[22]Seeing_Range = 30
Objectives[2]mission_Actors[22]Hearing_Range = 30
Objectives[2]mission_Actors[22]CombatMovement = Offensive
Objectives[2]mission_Actors[22]weapon = Pistol
Objectives[2]mission_Actors[22]Variation = Random
Objectives[2]mission_Actors[22]Task = 0
Objectives[2]mission_Actors[22]Task_Guard_Range = 5
Objectives[2]mission_Actors[22]Task_Stay_In_Range = True
Objectives[2]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[22]Task_Scenario = NONE
Objectives[2]mission_Actors[23]Survive_Number = 0
Objectives[2]mission_Actors[23]Failed_Text = 
Objectives[2]mission_Actors[23]Remove_After = 0
Objectives[2]mission_Actors[23]positionX = -148,6248
Objectives[2]mission_Actors[23]positionY = 6147,128
Objectives[2]mission_Actors[23]positionZ = 32,33511
Objectives[2]mission_Actors[23]Heading = 355,0002
Objectives[2]mission_Actors[23]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[23]Relationship_Group = Enemy2
Objectives[2]mission_Actors[23]AddBlip = True
Objectives[2]mission_Actors[23]ShowCone = False
Objectives[2]mission_Actors[23]Invincible = False
Objectives[2]mission_Actors[23]SetHealth = 100
Objectives[2]mission_Actors[23]DieFromHeadShot = True
Objectives[2]mission_Actors[23]CanExitVehicle = True
Objectives[2]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[23]AlwaysFight = True
Objectives[2]mission_Actors[23]Seeing_Range = 30
Objectives[2]mission_Actors[23]Hearing_Range = 30
Objectives[2]mission_Actors[23]CombatMovement = Offensive
Objectives[2]mission_Actors[23]weapon = Pistol
Objectives[2]mission_Actors[23]Variation = Random
Objectives[2]mission_Actors[23]Task = 0
Objectives[2]mission_Actors[23]Task_Guard_Range = 5
Objectives[2]mission_Actors[23]Task_Stay_In_Range = True
Objectives[2]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[23]Task_Scenario = NONE
Objectives[2]mission_Actors[24]Survive_Number = 0
Objectives[2]mission_Actors[24]Failed_Text = 
Objectives[2]mission_Actors[24]Remove_After = 0
Objectives[2]mission_Actors[24]positionX = -156,4409
Objectives[2]mission_Actors[24]positionY = 6152,728
Objectives[2]mission_Actors[24]positionZ = 31,20635
Objectives[2]mission_Actors[24]Heading = 310,0003
Objectives[2]mission_Actors[24]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[24]Relationship_Group = Enemy2
Objectives[2]mission_Actors[24]AddBlip = True
Objectives[2]mission_Actors[24]ShowCone = False
Objectives[2]mission_Actors[24]Invincible = False
Objectives[2]mission_Actors[24]SetHealth = 100
Objectives[2]mission_Actors[24]DieFromHeadShot = True
Objectives[2]mission_Actors[24]CanExitVehicle = True
Objectives[2]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[24]AlwaysFight = True
Objectives[2]mission_Actors[24]Seeing_Range = 30
Objectives[2]mission_Actors[24]Hearing_Range = 30
Objectives[2]mission_Actors[24]CombatMovement = Offensive
Objectives[2]mission_Actors[24]weapon = Pistol
Objectives[2]mission_Actors[24]Variation = Random
Objectives[2]mission_Actors[24]Task = 0
Objectives[2]mission_Actors[24]Task_Guard_Range = 5
Objectives[2]mission_Actors[24]Task_Stay_In_Range = True
Objectives[2]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[24]Task_Scenario = NONE
Objectives[2]mission_Actors[25]Survive_Number = 0
Objectives[2]mission_Actors[25]Failed_Text = 
Objectives[2]mission_Actors[25]Remove_After = 0
Objectives[2]mission_Actors[25]positionX = -160,0302
Objectives[2]mission_Actors[25]positionY = 6154,889
Objectives[2]mission_Actors[25]positionZ = 31,20638
Objectives[2]mission_Actors[25]Heading = 310,0003
Objectives[2]mission_Actors[25]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[25]Relationship_Group = Enemy2
Objectives[2]mission_Actors[25]AddBlip = True
Objectives[2]mission_Actors[25]ShowCone = False
Objectives[2]mission_Actors[25]Invincible = False
Objectives[2]mission_Actors[25]SetHealth = 100
Objectives[2]mission_Actors[25]DieFromHeadShot = True
Objectives[2]mission_Actors[25]CanExitVehicle = True
Objectives[2]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[25]AlwaysFight = True
Objectives[2]mission_Actors[25]Seeing_Range = 30
Objectives[2]mission_Actors[25]Hearing_Range = 30
Objectives[2]mission_Actors[25]CombatMovement = Offensive
Objectives[2]mission_Actors[25]weapon = Pistol
Objectives[2]mission_Actors[25]Variation = Random
Objectives[2]mission_Actors[25]Task = 0
Objectives[2]mission_Actors[25]Task_Guard_Range = 5
Objectives[2]mission_Actors[25]Task_Stay_In_Range = True
Objectives[2]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[25]Task_Scenario = NONE
Objectives[2]mission_Actors[26]Survive_Number = 0
Objectives[2]mission_Actors[26]Failed_Text = 
Objectives[2]mission_Actors[26]Remove_After = 0
Objectives[2]mission_Actors[26]positionX = -164,6267
Objectives[2]mission_Actors[26]positionY = 6159,806
Objectives[2]mission_Actors[26]positionZ = 31,20638
Objectives[2]mission_Actors[26]Heading = 310,0003
Objectives[2]mission_Actors[26]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[26]Relationship_Group = Enemy2
Objectives[2]mission_Actors[26]AddBlip = True
Objectives[2]mission_Actors[26]ShowCone = False
Objectives[2]mission_Actors[26]Invincible = False
Objectives[2]mission_Actors[26]SetHealth = 100
Objectives[2]mission_Actors[26]DieFromHeadShot = True
Objectives[2]mission_Actors[26]CanExitVehicle = True
Objectives[2]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[26]AlwaysFight = True
Objectives[2]mission_Actors[26]Seeing_Range = 30
Objectives[2]mission_Actors[26]Hearing_Range = 30
Objectives[2]mission_Actors[26]CombatMovement = Offensive
Objectives[2]mission_Actors[26]weapon = Pistol
Objectives[2]mission_Actors[26]Variation = Random
Objectives[2]mission_Actors[26]Task = 0
Objectives[2]mission_Actors[26]Task_Guard_Range = 5
Objectives[2]mission_Actors[26]Task_Stay_In_Range = True
Objectives[2]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[26]Task_Scenario = NONE
Objectives[2]mission_Actors[27]Survive_Number = 0
Objectives[2]mission_Actors[27]Failed_Text = 
Objectives[2]mission_Actors[27]Remove_After = 0
Objectives[2]mission_Actors[27]positionX = -169,7993
Objectives[2]mission_Actors[27]positionY = 6164,421
Objectives[2]mission_Actors[27]positionZ = 31,20638
Objectives[2]mission_Actors[27]Heading = 310,0003
Objectives[2]mission_Actors[27]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[27]Relationship_Group = Enemy2
Objectives[2]mission_Actors[27]AddBlip = True
Objectives[2]mission_Actors[27]ShowCone = False
Objectives[2]mission_Actors[27]Invincible = False
Objectives[2]mission_Actors[27]SetHealth = 100
Objectives[2]mission_Actors[27]DieFromHeadShot = True
Objectives[2]mission_Actors[27]CanExitVehicle = True
Objectives[2]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[27]AlwaysFight = True
Objectives[2]mission_Actors[27]Seeing_Range = 30
Objectives[2]mission_Actors[27]Hearing_Range = 30
Objectives[2]mission_Actors[27]CombatMovement = Offensive
Objectives[2]mission_Actors[27]weapon = Pistol
Objectives[2]mission_Actors[27]Variation = Random
Objectives[2]mission_Actors[27]Task = 0
Objectives[2]mission_Actors[27]Task_Guard_Range = 5
Objectives[2]mission_Actors[27]Task_Stay_In_Range = True
Objectives[2]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[27]Task_Scenario = NONE
Objectives[2]mission_Actors[28]Survive_Number = 0
Objectives[2]mission_Actors[28]Failed_Text = 
Objectives[2]mission_Actors[28]Remove_After = 0
Objectives[2]mission_Actors[28]positionX = -173,4869
Objectives[2]mission_Actors[28]positionY = 6170,118
Objectives[2]mission_Actors[28]positionZ = 31,20638
Objectives[2]mission_Actors[28]Heading = 275,0002
Objectives[2]mission_Actors[28]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[28]Relationship_Group = Enemy2
Objectives[2]mission_Actors[28]AddBlip = True
Objectives[2]mission_Actors[28]ShowCone = False
Objectives[2]mission_Actors[28]Invincible = False
Objectives[2]mission_Actors[28]SetHealth = 100
Objectives[2]mission_Actors[28]DieFromHeadShot = True
Objectives[2]mission_Actors[28]CanExitVehicle = True
Objectives[2]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[28]AlwaysFight = True
Objectives[2]mission_Actors[28]Seeing_Range = 30
Objectives[2]mission_Actors[28]Hearing_Range = 30
Objectives[2]mission_Actors[28]CombatMovement = Offensive
Objectives[2]mission_Actors[28]weapon = Pistol
Objectives[2]mission_Actors[28]Variation = Random
Objectives[2]mission_Actors[28]Task = 0
Objectives[2]mission_Actors[28]Task_Guard_Range = 5
Objectives[2]mission_Actors[28]Task_Stay_In_Range = True
Objectives[2]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[28]Task_Scenario = NONE
Objectives[2]mission_Actors[29]Survive_Number = 0
Objectives[2]mission_Actors[29]Failed_Text = 
Objectives[2]mission_Actors[29]Remove_After = 0
Objectives[2]mission_Actors[29]positionX = -170,9749
Objectives[2]mission_Actors[29]positionY = 6174,243
Objectives[2]mission_Actors[29]positionZ = 31,20638
Objectives[2]mission_Actors[29]Heading = 235,0003
Objectives[2]mission_Actors[29]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[29]Relationship_Group = Enemy2
Objectives[2]mission_Actors[29]AddBlip = True
Objectives[2]mission_Actors[29]ShowCone = False
Objectives[2]mission_Actors[29]Invincible = False
Objectives[2]mission_Actors[29]SetHealth = 100
Objectives[2]mission_Actors[29]DieFromHeadShot = True
Objectives[2]mission_Actors[29]CanExitVehicle = True
Objectives[2]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[29]AlwaysFight = True
Objectives[2]mission_Actors[29]Seeing_Range = 30
Objectives[2]mission_Actors[29]Hearing_Range = 30
Objectives[2]mission_Actors[29]CombatMovement = Offensive
Objectives[2]mission_Actors[29]weapon = Pistol
Objectives[2]mission_Actors[29]Variation = Random
Objectives[2]mission_Actors[29]Task = 0
Objectives[2]mission_Actors[29]Task_Guard_Range = 5
Objectives[2]mission_Actors[29]Task_Stay_In_Range = True
Objectives[2]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[29]Task_Scenario = NONE
Objectives[2]mission_Actors[30]Survive_Number = 0
Objectives[2]mission_Actors[30]Failed_Text = 
Objectives[2]mission_Actors[30]Remove_After = 0
Objectives[2]mission_Actors[30]positionX = -167,0453
Objectives[2]mission_Actors[30]positionY = 6173,872
Objectives[2]mission_Actors[30]positionZ = 31,20638
Objectives[2]mission_Actors[30]Heading = 155,0003
Objectives[2]mission_Actors[30]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[30]Relationship_Group = Enemy2
Objectives[2]mission_Actors[30]AddBlip = True
Objectives[2]mission_Actors[30]ShowCone = False
Objectives[2]mission_Actors[30]Invincible = False
Objectives[2]mission_Actors[30]SetHealth = 100
Objectives[2]mission_Actors[30]DieFromHeadShot = True
Objectives[2]mission_Actors[30]CanExitVehicle = True
Objectives[2]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[30]AlwaysFight = True
Objectives[2]mission_Actors[30]Seeing_Range = 30
Objectives[2]mission_Actors[30]Hearing_Range = 30
Objectives[2]mission_Actors[30]CombatMovement = Offensive
Objectives[2]mission_Actors[30]weapon = Pistol
Objectives[2]mission_Actors[30]Variation = Random
Objectives[2]mission_Actors[30]Task = 0
Objectives[2]mission_Actors[30]Task_Guard_Range = 5
Objectives[2]mission_Actors[30]Task_Stay_In_Range = True
Objectives[2]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[30]Task_Scenario = NONE
Objectives[2]mission_Actors[31]Survive_Number = 0
Objectives[2]mission_Actors[31]Failed_Text = 
Objectives[2]mission_Actors[31]Remove_After = 0
Objectives[2]mission_Actors[31]positionX = -165,0777
Objectives[2]mission_Actors[31]positionY = 6170,383
Objectives[2]mission_Actors[31]positionZ = 31,20638
Objectives[2]mission_Actors[31]Heading = 165,0003
Objectives[2]mission_Actors[31]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[31]Relationship_Group = Enemy2
Objectives[2]mission_Actors[31]AddBlip = True
Objectives[2]mission_Actors[31]ShowCone = False
Objectives[2]mission_Actors[31]Invincible = False
Objectives[2]mission_Actors[31]SetHealth = 100
Objectives[2]mission_Actors[31]DieFromHeadShot = True
Objectives[2]mission_Actors[31]CanExitVehicle = True
Objectives[2]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[31]AlwaysFight = True
Objectives[2]mission_Actors[31]Seeing_Range = 30
Objectives[2]mission_Actors[31]Hearing_Range = 30
Objectives[2]mission_Actors[31]CombatMovement = Offensive
Objectives[2]mission_Actors[31]weapon = Pistol
Objectives[2]mission_Actors[31]Variation = Random
Objectives[2]mission_Actors[31]Task = 0
Objectives[2]mission_Actors[31]Task_Guard_Range = 5
Objectives[2]mission_Actors[31]Task_Stay_In_Range = True
Objectives[2]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[31]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = -85,74301
Objectives[2]mission_Vehicles[0]positionY = 6275,493
Objectives[2]mission_Vehicles[0]positionZ = 30,67769
Objectives[2]mission_Vehicles[0]Heading = 305,0395
Objectives[2]mission_Vehicles[0]Name = Buccaneer
Objectives[2]mission_Vehicles[0]Model = buccaneer
Objectives[2]mission_Vehicles[0]PrimaryColor = WornRed
Objectives[2]mission_Vehicles[0]SecondaryColor = MatteWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Clear out the ~r~Ballas ~w~and the ~r~Cops~w~.
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = -161,6042
Objectives[3]positionY = 6166,195
Objectives[3]positionZ = 30,20638
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = True
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = prop_notepad_02
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Random_Spawn_Objective
Objectives[4]positionX = -158,6404
Objectives[4]positionY = 6162,49
Objectives[4]positionZ = 30,20634
Objectives[4]Random_Actors_Actor_Model_Name = g_m_y_ballasout_01
Objectives[4]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[4]Random_Actors_Vehicle_Primary_Color = MetallicPurple
Objectives[4]Random_Actors_Vehicle_Secondary_Color = MetallicPurple
Objectives[4]Random_Actors_Weapon_Model_Name = Pistol
Objectives[4]Random_Actors_Passenger = True
Objectives[4]Random_Actors_Fill_With_Occupants = True
Objectives[4]Random_Actors_Max_Count = 3
Objectives[4]Random_Actors_Max_ReSpawn = 3
Objectives[4]Random_Actors_Spawn_End = False
Objectives[4]Random_Actors_Spawn_Actors_Only = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Clear out the ~r~Ballas ~w~and the ~r~Police ~w~until someone wants to buy the ~b~hostages~w~.
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = -149,7317
Objectives[5]positionY = 6155,695
Objectives[5]positionZ = 30,20626
Objectives[5]Timeout_Min = 2
Objectives[5]Timeout_Sec = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -149,7317
Objectives[6]positionY = 6155,695
Objectives[6]positionZ = 30,20626
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = 0
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = False
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -152,2165
Objectives[7]positionY = 6157,748
Objectives[7]positionZ = 30,20626
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[7]Random_Actors_Vehicle_Model_Name = blista
Objectives[7]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[7]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 3
Objectives[7]Random_Actors_Max_ReSpawn = 3
Objectives[7]Random_Actors_Spawn_End = True
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = -146,8264
Objectives[7]ObjectiveMessages[0]positionY = 6159,042
Objectives[7]ObjectiveMessages[0]positionZ = 30,20618
Objectives[7]ObjectiveMessages[0]Message = Hey. I want to buy the hostages you have. I will give you 100 Million Dollars.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = Unknown
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 1
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = -147,9178
Objectives[7]ObjectiveMessages[1]positionY = 6157,562
Objectives[7]ObjectiveMessages[1]positionZ = 30,20621
Objectives[7]ObjectiveMessages[1]Message = Sure, where do you want to meet us?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 3
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = -144,9864
Objectives[7]ObjectiveMessages[2]positionY = 6161,225
Objectives[7]ObjectiveMessages[2]positionZ = 30,20618
Objectives[7]ObjectiveMessages[2]Message = At the beach near Fort Zancudo.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = Unknown
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 8
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = False
Objectives[7]ObjectiveMessages[2]TypeTextMesage = True
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -143,8634
Objectives[8]positionY = 6159,564
Objectives[8]positionZ = 30,20618
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 8
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Enter the ~y~base~w~.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = -83,62577
Objectives[9]positionY = 6240,82
Objectives[9]positionZ = 30,08999
Objectives[9]Heading = -3100
Objectives[9]Diameter = 2
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2149,554
Objectives[10]positionY = 2920,692
Objectives[10]positionZ = -62,90191
Objectives[10]ObjectiveRotation = -3150
Objectives[10]mission_ActorsCount = 2
Objectives[10]mission_Actors[0]Survive_Number = -1
Objectives[10]mission_Actors[0]Failed_Text = The leader died.
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 2146,175
Objectives[10]mission_Actors[0]positionY = 2919,718
Objectives[10]mission_Actors[0]positionZ = -61,90191
Objectives[10]mission_Actors[0]Heading = 275,0003
Objectives[10]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[10]mission_Actors[0]Relationship_Group = Friend
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[10]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[10]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[10]mission_Actors[1]Survive_Number = -1
Objectives[10]mission_Actors[1]Failed_Text = The CEO died.
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 2146,593
Objectives[10]mission_Actors[1]positionY = 2921,442
Objectives[10]mission_Actors[1]positionZ = -61,90191
Objectives[10]mission_Actors[1]Heading = 250,0003
Objectives[10]mission_Actors[1]String_Name = ig_andreas
Objectives[10]mission_Actors[1]Relationship_Group = Friend
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Unarmed
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[10]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[10]mission_Actors[1]NeededForObjectiveGoToActor[0] = 12
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Go to the ~b~leader~w~.
Objectives[11]positionX = 2146,677
Objectives[11]positionY = 2920,5
Objectives[11]positionZ = -62,90191
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 2
Objectives[11]GoTo_Actor_Remove_Blip = True
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = Go to the ~b~CEO~w~.
Objectives[12]positionX = 2146,804
Objectives[12]positionY = 2921,095
Objectives[12]positionZ = -62,90191
Objectives[12]GoTo_Actor_ChangToCompanion = True
Objectives[12]GoTo_Actor_Distance = 2
Objectives[12]GoTo_Actor_Remove_Blip = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2148,421
Objectives[13]positionY = 2922,079
Objectives[13]positionZ = -62,90191
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Friend
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = False
Objectives[13]Int_Task = 0
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2109,339
Objectives[14]positionY = 2924,625
Objectives[14]positionZ = -62,90191
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Friend
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 0
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 2114,768
Objectives[14]ObjectiveMessages[0]positionY = 2922,713
Objectives[14]ObjectiveMessages[0]positionZ = -62,90191
Objectives[14]ObjectiveMessages[0]Message = Michael and I will bring these hostages away. You can stay here, but go to the mountain house after that.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = Enter the ~y~elevator~w~.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 2154,859
Objectives[15]positionY = 2920,992
Objectives[15]positionZ = -62,90184
Objectives[15]Heading = -3695
Objectives[15]Diameter = 2
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = -80,93741
Objectives[16]positionY = 6233,953
Objectives[16]positionZ = 30,09264
Objectives[16]ObjectiveRotation = -55
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 2
Objectives[16]mission_Vehicles[0]positionX = -73,86325
Objectives[16]mission_Vehicles[0]positionY = 6270,271
Objectives[16]mission_Vehicles[0]positionZ = 31,00912
Objectives[16]mission_Vehicles[0]Heading = 304,9993
Objectives[16]mission_Vehicles[0]Name = Tailgater
Objectives[16]mission_Vehicles[0]Model = tailgater
Objectives[16]mission_Vehicles[0]PrimaryColor = MetallicUltraBlue
Objectives[16]mission_Vehicles[0]SecondaryColor = MetallicUltraBlue
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = -1
Objectives[16]mission_Vehicles[0]Failed_Text = Michaels car got destroyed.
Objectives[16]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[16]mission_Vehicles[1]positionX = -2983,755
Objectives[16]mission_Vehicles[1]positionY = 3453,915
Objectives[16]mission_Vehicles[1]positionZ = 9,001941
Objectives[16]mission_Vehicles[1]Heading = 254,8748
Objectives[16]mission_Vehicles[1]Name = Crusader
Objectives[16]mission_Vehicles[1]Model = crusader
Objectives[16]mission_Vehicles[1]PrimaryColor = MetallicUltraBlue
Objectives[16]mission_Vehicles[1]SecondaryColor = MetallicUltraBlue
Objectives[16]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[1]HasPearlescent = False
Objectives[16]mission_Vehicles[1]Livery = 0
Objectives[16]mission_Vehicles[1]DirtLevel = 0
Objectives[16]mission_Vehicles[1]LockedForPlayer = False
Objectives[16]mission_Vehicles[1]Locked = True
Objectives[16]mission_Vehicles[1]Alarm = True
Objectives[16]mission_Vehicles[1]HotWired = True
Objectives[16]mission_Vehicles[1]Invincible = False
Objectives[16]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[1]Remove_After = 0
Objectives[16]mission_Vehicles[1]Survive_Number = 0
Objectives[16]mission_Vehicles[1]Failed_Text = 
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Enter ~b~Michaels car~w~.
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = -72,99202
Objectives[17]positionY = 6269,435
Objectives[17]positionZ = 30,36705
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = 0
Objectives[17]mission_ActorsCount = 1
Objectives[17]mission_Actors[0]Survive_Number = -1
Objectives[17]mission_Actors[0]Failed_Text = The customer died.
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -2985,178
Objectives[17]mission_Actors[0]positionY = 3452,134
Objectives[17]mission_Actors[0]positionZ = 9,459917
Objectives[17]mission_Actors[0]Heading = 195
Objectives[17]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = False
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Unarmed
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[17]mission_Actors[0]NeededForObjectiveCutscene[0] = 21
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 21
Objectives[17]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[0]Value = 99999
Objectives[17]mission_Pickup_Props[0]positionX = -2986,356
Objectives[17]mission_Pickup_Props[0]positionY = 3452,503
Objectives[17]mission_Pickup_Props[0]positionZ = 8,930557
Objectives[17]mission_Pickup_Props[0]rotationX = 0
Objectives[17]mission_Pickup_Props[0]rotationY = 0
Objectives[17]mission_Pickup_Props[0]rotationZ = -160
Objectives[17]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[17]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[1]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[1]Value = 99999
Objectives[17]mission_Pickup_Props[1]positionX = -2986,761
Objectives[17]mission_Pickup_Props[1]positionY = 3452,36
Objectives[17]mission_Pickup_Props[1]positionZ = 8,932612
Objectives[17]mission_Pickup_Props[1]rotationX = 0
Objectives[17]mission_Pickup_Props[1]rotationY = 0
Objectives[17]mission_Pickup_Props[1]rotationZ = -160
Objectives[17]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[17]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[2]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[2]Value = 99999
Objectives[17]mission_Pickup_Props[2]positionX = -2987,356
Objectives[17]mission_Pickup_Props[2]positionY = 3452,15
Objectives[17]mission_Pickup_Props[2]positionZ = 8,937624
Objectives[17]mission_Pickup_Props[2]rotationX = 0
Objectives[17]mission_Pickup_Props[2]rotationY = 0
Objectives[17]mission_Pickup_Props[2]rotationZ = -160
Objectives[17]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[17]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[3]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[3]Value = 99999
Objectives[17]mission_Pickup_Props[3]positionX = -2988,013
Objectives[17]mission_Pickup_Props[3]positionY = 3451,912
Objectives[17]mission_Pickup_Props[3]positionZ = 8,960915
Objectives[17]mission_Pickup_Props[3]rotationX = 0
Objectives[17]mission_Pickup_Props[3]rotationY = 0
Objectives[17]mission_Pickup_Props[3]rotationZ = -160
Objectives[17]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[17]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[4]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[4]Value = 99999
Objectives[17]mission_Pickup_Props[4]positionX = -2988,08
Objectives[17]mission_Pickup_Props[4]positionY = 3452,112
Objectives[17]mission_Pickup_Props[4]positionZ = 8,955677
Objectives[17]mission_Pickup_Props[4]rotationX = 0
Objectives[17]mission_Pickup_Props[4]rotationY = 0
Objectives[17]mission_Pickup_Props[4]rotationZ = -160
Objectives[17]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[17]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[5]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[5]Value = 99999
Objectives[17]mission_Pickup_Props[5]positionX = -2987,687
Objectives[17]mission_Pickup_Props[5]positionY = 3452,244
Objectives[17]mission_Pickup_Props[5]positionZ = 8,961691
Objectives[17]mission_Pickup_Props[5]rotationX = 0
Objectives[17]mission_Pickup_Props[5]rotationY = 0
Objectives[17]mission_Pickup_Props[5]rotationZ = -160
Objectives[17]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[17]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[6]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[6]Value = 99999
Objectives[17]mission_Pickup_Props[6]positionX = -2987,123
Objectives[17]mission_Pickup_Props[6]positionY = 3452,433
Objectives[17]mission_Pickup_Props[6]positionZ = 8,934435
Objectives[17]mission_Pickup_Props[6]rotationX = 0
Objectives[17]mission_Pickup_Props[6]rotationY = 0
Objectives[17]mission_Pickup_Props[6]rotationZ = -160
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 7
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[7]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[7]Value = 99999
Objectives[17]mission_Pickup_Props[7]positionX = -2986,766
Objectives[17]mission_Pickup_Props[7]positionY = 3452,772
Objectives[17]mission_Pickup_Props[7]positionZ = 8,932615
Objectives[17]mission_Pickup_Props[7]rotationX = 0
Objectives[17]mission_Pickup_Props[7]rotationY = 0
Objectives[17]mission_Pickup_Props[7]rotationZ = -160
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 8
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[8]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[8]Value = 99999
Objectives[17]mission_Pickup_Props[8]positionX = -2986,997
Objectives[17]mission_Pickup_Props[8]positionY = 3452,885
Objectives[17]mission_Pickup_Props[8]positionZ = 8,935781
Objectives[17]mission_Pickup_Props[8]rotationX = 0
Objectives[17]mission_Pickup_Props[8]rotationY = 0
Objectives[17]mission_Pickup_Props[8]rotationZ = -160
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 9
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[8] = 26
Objectives[17]mission_Pickup_Props[9]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[9]Value = 99999
Objectives[17]mission_Pickup_Props[9]positionX = -2987,976
Objectives[17]mission_Pickup_Props[9]positionY = 3453,13
Objectives[17]mission_Pickup_Props[9]positionZ = 8,942657
Objectives[17]mission_Pickup_Props[9]rotationX = 0
Objectives[17]mission_Pickup_Props[9]rotationY = 0
Objectives[17]mission_Pickup_Props[9]rotationZ = -160
Objectives[17]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[17]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[10]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[10]Value = 99999
Objectives[17]mission_Pickup_Props[10]positionX = -2988,183
Objectives[17]mission_Pickup_Props[10]positionY = 3452,726
Objectives[17]mission_Pickup_Props[10]positionZ = 8,941427
Objectives[17]mission_Pickup_Props[10]rotationX = 0
Objectives[17]mission_Pickup_Props[10]rotationY = 0
Objectives[17]mission_Pickup_Props[10]rotationZ = -160
Objectives[17]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[17]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[11]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[11]Value = 99999
Objectives[17]mission_Pickup_Props[11]positionX = -2987,786
Objectives[17]mission_Pickup_Props[11]positionY = 3452,632
Objectives[17]mission_Pickup_Props[11]positionZ = 8,955622
Objectives[17]mission_Pickup_Props[11]rotationX = 0
Objectives[17]mission_Pickup_Props[11]rotationY = 0
Objectives[17]mission_Pickup_Props[11]rotationZ = -160
Objectives[17]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[17]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[12]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[12]Value = 99999
Objectives[17]mission_Pickup_Props[12]positionX = -2987,666
Objectives[17]mission_Pickup_Props[12]positionY = 3452,672
Objectives[17]mission_Pickup_Props[12]positionZ = 8,958301
Objectives[17]mission_Pickup_Props[12]rotationX = 0
Objectives[17]mission_Pickup_Props[12]rotationY = 0
Objectives[17]mission_Pickup_Props[12]rotationZ = -160
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective_Count = 8
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[13]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[13]Value = 99999
Objectives[17]mission_Pickup_Props[13]positionX = -2987,426
Objectives[17]mission_Pickup_Props[13]positionY = 3452,753
Objectives[17]mission_Pickup_Props[13]positionZ = 8,958127
Objectives[17]mission_Pickup_Props[13]rotationX = 0
Objectives[17]mission_Pickup_Props[13]rotationY = 0
Objectives[17]mission_Pickup_Props[13]rotationZ = -160
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective_Count = 10
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[8] = 26
Objectives[17]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[9] = 26
Objectives[17]mission_Pickup_Props[14]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[14]Value = 99999
Objectives[17]mission_Pickup_Props[14]positionX = -2987,391
Objectives[17]mission_Pickup_Props[14]positionY = 3452,824
Objectives[17]mission_Pickup_Props[14]positionZ = 8,958017
Objectives[17]mission_Pickup_Props[14]rotationX = 0
Objectives[17]mission_Pickup_Props[14]rotationY = 0
Objectives[17]mission_Pickup_Props[14]rotationZ = -160
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective_Count = 10
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[8] = 26
Objectives[17]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[9] = 26
Objectives[17]mission_Pickup_Props[15]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[15]Value = 99999
Objectives[17]mission_Pickup_Props[15]positionX = -2987,411
Objectives[17]mission_Pickup_Props[15]positionY = 3452,993
Objectives[17]mission_Pickup_Props[15]positionZ = 8,958882
Objectives[17]mission_Pickup_Props[15]rotationX = 0
Objectives[17]mission_Pickup_Props[15]rotationY = 0
Objectives[17]mission_Pickup_Props[15]rotationZ = -160
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective_Count = 10
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[8] = 26
Objectives[17]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[9] = 26
Objectives[17]mission_Pickup_Props[16]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[16]Value = 99999
Objectives[17]mission_Pickup_Props[16]positionX = -2986,921
Objectives[17]mission_Pickup_Props[16]positionY = 3453,158
Objectives[17]mission_Pickup_Props[16]positionZ = 8,938475
Objectives[17]mission_Pickup_Props[16]rotationX = 0
Objectives[17]mission_Pickup_Props[16]rotationY = 0
Objectives[17]mission_Pickup_Props[16]rotationZ = -160
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective_Count = 9
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[7] = 26
Objectives[17]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[8] = 26
Objectives[17]mission_Pickup_Props[17]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[17]Value = 99999
Objectives[17]mission_Pickup_Props[17]positionX = -2986,577
Objectives[17]mission_Pickup_Props[17]positionY = 3453,273
Objectives[17]mission_Pickup_Props[17]positionZ = 8,931636
Objectives[17]mission_Pickup_Props[17]rotationX = 0
Objectives[17]mission_Pickup_Props[17]rotationY = 0
Objectives[17]mission_Pickup_Props[17]rotationZ = -160
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective_Count = 7
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[18]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[18]Value = 99999
Objectives[17]mission_Pickup_Props[18]positionX = -2986,572
Objectives[17]mission_Pickup_Props[18]positionY = 3453,259
Objectives[17]mission_Pickup_Props[18]positionZ = 8,931612
Objectives[17]mission_Pickup_Props[18]rotationX = 0
Objectives[17]mission_Pickup_Props[18]rotationY = 0
Objectives[17]mission_Pickup_Props[18]rotationZ = -160
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective_Count = 7
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[19]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[19]Value = 99999
Objectives[17]mission_Pickup_Props[19]positionX = -2986,501
Objectives[17]mission_Pickup_Props[19]positionY = 3453,118
Objectives[17]mission_Pickup_Props[19]positionZ = 8,93126
Objectives[17]mission_Pickup_Props[19]rotationX = 0
Objectives[17]mission_Pickup_Props[19]rotationY = 0
Objectives[17]mission_Pickup_Props[19]rotationZ = -160
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective_Count = 7
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[6] = 26
Objectives[17]mission_Pickup_Props[20]Model = PICKUP_MONEY_MED_BAG
Objectives[17]mission_Pickup_Props[20]Value = 99999
Objectives[17]mission_Pickup_Props[20]positionX = -2986,44
Objectives[17]mission_Pickup_Props[20]positionY = 3452,947
Objectives[17]mission_Pickup_Props[20]positionZ = 8,930962
Objectives[17]mission_Pickup_Props[20]rotationX = 0
Objectives[17]mission_Pickup_Props[20]rotationY = 0
Objectives[17]mission_Pickup_Props[20]rotationZ = -160
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective_Count = 6
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[1] = 26
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[2] = 26
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[3] = 26
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[4] = 26
Objectives[17]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[5] = 26
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Deliver the ~b~hostages ~w~to the ~g~customer~w~.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -2984,298
Objectives[18]positionY = 3449,28
Objectives[18]positionZ = 8,513044
Objectives[18]Heading = -355
Objectives[18]Diameter = 5
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 2,5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -2985,215
Objectives[19]positionY = 3451,297
Objectives[19]positionZ = 8,465702
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = False
Objectives[19]Int_Task = 0
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = Hey, are you the one who wants to buy them?
Objectives[20]positionX = -2985,215
Objectives[20]positionY = 3451,297
Objectives[20]positionZ = 8,465702
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = True
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = Yes, please give them to me. The money is next to me.
Objectives[21]positionX = -2983,403
Objectives[21]positionY = 3450,33
Objectives[21]positionZ = 8,522125
Objectives[21]Cutscenes_Time = 2
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = True
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 10
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -2984,341
Objectives[22]positionY = 3448,5
Objectives[22]positionZ = 8,526622
Objectives[22]Cutscenes_Time = 2
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -2987,079
Objectives[23]positionY = 3450,124
Objectives[23]positionZ = 8,435619
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = -2990,059
Objectives[24]positionY = 3447,56
Objectives[24]positionZ = 8,44156
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = True
Objectives[24]SetPlayerActor_RelationshipGroup = Friend
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = False
Objectives[24]Int_Task = 0
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 2146,178
Objectives[25]positionY = 2921,315
Objectives[25]positionZ = -62,90191
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = True
Objectives[25]SetPlayerActor_RelationshipGroup = Friend
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = False
Objectives[25]Int_Task = 0
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Collect the ~g~money~w~.
Objectives[26]CollectPickupsAddBlips = True
Objectives[26]FaildText = 
Objectives[26]Type = Collect_Pickup
Objectives[26]positionX = -2986,924
Objectives[26]positionY = 3451,552
Objectives[26]positionZ = 8,432097
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Drive to the ~y~mountain house~w~.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -1034,822
Objectives[27]positionY = 4573,64
Objectives[27]positionZ = 121,7095
Objectives[27]Heading = -325
Objectives[27]Diameter = 5
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 2,5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -1038,078
Objectives[28]positionY = 4576,048
Objectives[28]positionZ = 121,5483
Objectives[28]SetPlayerActor_Use_Player = True
Objectives[28]SetPlayerActor_Player_Controllable = False
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = False
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 1
Objectives[28]Task_List[0]Type = WalkTo
Objectives[28]Task_List[0]DestinationX = -1065,811
Objectives[28]Task_List[0]DestinationY = 4542,816
Objectives[28]Task_List[0]DestinationZ = 122,1549
Objectives[28]Task_List[0]Rotation = -235
Objectives[28]Task_List[0]Speed = 1
Objectives[28]Task_List[0]GoStraitToCoord = True
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = -1039,609
Objectives[29]positionY = 4578,86
Objectives[29]positionZ = 121,0529
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 1
Objectives[29]Task_List[0]Type = WalkTo
Objectives[29]Task_List[0]DestinationX = -1066,688
Objectives[29]Task_List[0]DestinationY = 4542,664
Objectives[29]Task_List[0]DestinationZ = 122,1549
Objectives[29]Task_List[0]Rotation = -235
Objectives[29]Task_List[0]Speed = 1
Objectives[29]Task_List[0]GoStraitToCoord = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = We did it.
Objectives[30]positionX = -1047,274
Objectives[30]positionY = 4558,818
Objectives[30]positionZ = 111,4597
Objectives[30]Cutscenes_Time = 3
Objectives[30]Cutscenes_Trans_Time = 0
Objectives[30]Cutscenes_FOV = 30
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = False
Objectives[30]Cutscenes_Point_At_Position = True
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 12
Objectives[30]Cutscenes_Follow_Hieght = 14
Objectives[30]Cutscenes_Follow_Angle = 230
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

